v1.0.0
Latest
2022.3+
Class ReconnectSessionOptions
Options to configure a session when reconnecting.
Inheritance
System.Object
ReconnectSessionOptions
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplayer
Syntax
public class ReconnectSessionOptions
Properties
Type
The type used to create or join to the session. Defaults to a GUID if not provided. See Type.
Declaration
public string Type { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Methods
WithNetworkHandler(INetworkHandler)
Configures a session to use a custom network handler.
Declaration
public ReconnectSessionOptions WithNetworkHandler(INetworkHandler networkHandler)
Parameters
Type | Name | Description |
---|---|---|
INetworkHandler | networkHandler | The INetworkHandler to use |
Returns
Type | Description |
---|---|
ReconnectSessionOptions | The session options |
Remarks
When a network handler is provided, it disables the default integration with Netcode for Game Objects and Netcode for Entities.