v1.0.0
Latest
2022.3+

Class QuickJoinOptions

Options to provide quick join filters, timeout and backup flow

Inheritance
System.Object
QuickJoinOptions
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplayer
Syntax
public class QuickJoinOptions

Properties

CreateSession

Determines if a session is created if none is found

Declaration
public bool CreateSession { get; set; }
Property Value
TypeDescription
System.Boolean

Filters

The filters to apply to the session quick join

Declaration
public List<FilterOption> Filters { get; set; }
Property Value
TypeDescription
System.Collections.Generic.List<FilterOption>

Timeout

The matchmaking timeout in seconds.

Declaration
public TimeSpan Timeout { get; set; }
Property Value
TypeDescription
System.TimeSpan