v1.0.0
Latest
2022.3+
Class QuickJoinOptions
Options to provide quick join filters, timeout and backup flow
Inheritance
System.Object
QuickJoinOptions
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplayer
Syntax
public class QuickJoinOptions
Properties
CreateSession
Determines if a session is created if none is found
Declaration
public bool CreateSession { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Filters
The filters to apply to the session quick join
Declaration
public List<FilterOption> Filters { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<FilterOption> |
Timeout
The matchmaking timeout in seconds.
Declaration
public TimeSpan Timeout { get; set; }
Property Value
Type | Description |
---|---|
System.TimeSpan |