Environments API
Environments are logical partitions for Unity Gaming Services that contain data associated with your project.
This section focuses on the Environments API in the Core package.
The access point to the Environments API is through the EnvironmentsApi
singleton.
namespace Unity.Services.Core.Environments.Editor
{
public class EnvironmentsApi
{
public static IEnvironmentsApi Instance { get; }
}
}
Environment Selector
The Environment Selector sets the current environment for all supported services.
You can manage environments, such as adding or deleting environments, in the UGS Dashboard.
Active environment
You can access the active environment as the name or GUID.
The PropertyChanged
event informs you when the environment changes.
namespace Unity.Services.Core.Environments.Editor
{
public class EnvironmentsApi
{
public string ActiveEnvironmentName { get; set; }
public System.Nullable<System.Guid> ActiveEnvironmentId { get; }
public event System.ComponentModel.PropertyChangedEventHandler PropertyChanged;
}
}
Environment management
The EnvironmentsApi
allows you to refresh the environments list, get all environments, set the active environment, and validate that the active environment still exists remotely.
namespace Unity.Services.Core.Editor.Environments
{
public class EnvironmentsApi
{
public System.Collections.Generic.IReadOnlyCollection<EnvironmentInfo> Environments { get; }
public System.Threading.Tasks.Task RefreshAsync();
public void SetActiveEnvironment(EnvironmentInfo environment);
public System.Threading.Tasks.Task<ValidationResult> ValidateEnvironmentAsync();
}
}
Build and runtime
At build and runtime, the chosen environment uses a priority fallback mechanism to choose the correct environment:
InitializationOptions
>> Environment Selector >> default environment ("production"
).
Using InitializationOptions
is shown in the Services Core SDK Initialization example.
UI components
The EnvironmentView
component displays the current active environment and allows quick access to the global Environment Selector.
The following example shows how to add this component into a toolbar with UXML:
<ui:UXML
xmlns:uie="UnityEditor.UIElements"
xmlns:coreUi="Unity.Services.Core.Editor.Environments.UI"
editor-extension-mode="True">
<uie:Toolbar>
<coreUi:EnvironmentView />
</uie:Toolbar>
</ui:UXML>