Working with the Multiplayer Services SDK

The topics in this section describe how to programmatically interact with your multiplayer game.

TopicDescription
Initialize Unity Gaming ServicesUnderstand the first step to starting a multiplayer game.
Create a sessionDiscover how to write the code to create a session.
Join a sessionLearn about the several ways to join an existing session.
Session operations as a hostRead, add, update, or remove session and player properties as a session host with several visibility options.
Session operations as a clientInteract with sessions as a client by reading session properties and managing your own player properties with customizable visibility.
Matchmaking into a sessionLearn about the several ways to matchmake into a session.
Multiplay Hosting supportLearn about Multiplayer Services sessions compatibility with Multiplay Hosting.
The Sessions ViewerView real-time session information to debug active multiplayer sessions in Play Mode.