Working with the Multiplayer Services SDK
The topics in this section describe how to programmatically interact with your multiplayer game.
Topic | Description |
---|---|
Initialize Unity Gaming Services | Understand the first step to starting a multiplayer game. |
Create a session | Discover how to write the code to create a session. |
Join a session | Learn about the several ways to join an existing session. |
Session operations as a host | Read, add, update, or remove session and player properties as a session host with several visibility options. |
Session operations as a client | Interact with sessions as a client by reading session properties and managing your own player properties with customizable visibility. |
Matchmaking into a session | Learn about the several ways to matchmake into a session. |
Multiplay Hosting support | Learn about Multiplayer Services sessions compatibility with Multiplay Hosting. |
The Sessions Viewer | View real-time session information to debug active multiplayer sessions in Play Mode. |