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Unity Studio
  • What's new in Unity Studio
  • Introduction to Unity Studio
  • Launch Unity Studio
  • Create your first Unity Studio project
  • Develop with Unity Studio
    • The Unity Studio interface
    • Save your progress
    • GameObjects
      • Work with GameObjects
      • Components
        • Introduction to components
        • Work with components on a GameObject
        • Transform component
        • Collider components
        • Physics components
        • Light components
        • Mesh Renderer component
        • Skinned Mesh Renderer component
        • Audio Source component
        • Video Player component
        • Animation component reference
        • Logic component
      • Empty objects and Parent empty objects
      • Primitives
      • Camera
      • Lights
    • Assets
    • Materials
    • Scene settings
    • Logic
    • The UI Creator
    • Animation
      • Introduction to the Animation system
      • Animation clips
      • Animation Timeline window reference
      • Animate a GameObject with the Animation component
      • Animation component reference
      • Animate multiple GameObjects with the Animation Director
      • Animation Director reference
      • Import Animations
      • Play animations in your scene
    • AI features
  • Collaborate in Unity Studio
  • Export drafts to the Unity Editor
  • Publish and share
  • Troubleshooting Unity Studio issues
  • Report bugs and share feedback
  • Manage your analytics and marketing preferences
  1. Unity Studio
  2. Develop with Unity Studio
  3. Animation

Animation component reference

Change the settings of the Animation component.
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The Animation component has several properties that you can configure to control how your animations behave.
These options are available in the Inspector panel when you select a GameObject that has an Animation component. If your GameObject doesn't have an Animation component, refer to Animate a GameObject with the Animation component for steps on how to add one.

Animation component properties

The following properties are available in the Animation component:

Property

Description

Autoplay By default, set to None. Use Autoplay to set your animation to play automatically when your application launches. You can set multiple animations on each GameObject to autoplay.
Animation
The animation clip to play. Select the field to locate the clip in the
My Assets
folder. Select the circle icon next to the field to change the clip. You can assign multiple animation clips to the same component, and use the same clip on multiple objects.
Record
The circular, red, record icon. Select to open the Animation Timeline window for the selected animation, where you can edit the animation.
Delete
The trash can icon. Select to remove the selected animation from the GameObject.
Easing
Changes the speed of your animation to make the movement feel more natural.
  • Linear: Moves at a constant speed from start to finish.
  • Ease In: Starts slow and speeds up.
  • Ease Out: Starts fast and slows down.
  • Ease In Out: Starts slow, speeds up in the middle, and slows down at the end.
Playback options
Control what happens when your animation reaches the end.
  • Once: Plays one time and stops.
  • Loop: Repeats the animation continuously.
  • Ping Pong: Plays forward, then backward, repeating this back-and-forth motion.
+
Select to add a new animation to the GameObject. You can have multiple animations on each GameObject.

Additional resources

  • Unity Engine - Animation clips
  • Introduction to the Animation system
  • Animation clips
  • Animate a GameObject with the Animation component

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  • 보고 있는 페이지
    • Animation component properties

    • Additional resources


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