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Unity Studio

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Unity Studio
  • What's new in Unity Studio
  • Introduction to Unity Studio
  • Launch Unity Studio
  • Create your first Unity Studio project
  • Develop with Unity Studio
    • The Unity Studio interface
    • Save your progress
    • GameObjects
      • Work with GameObjects
      • Components
        • Introduction to components
        • Work with components on a GameObject
        • Transform component
        • Collider components
        • Physics components
        • Light components
        • Mesh Renderer component
        • Skinned Mesh Renderer component
        • Audio Source component
        • Video Player component
        • Animation component reference
        • Logic component
      • Empty objects and Parent empty objects
      • Primitives
      • Camera
      • Lights
    • Assets
    • Materials
    • Scene settings
    • Logic
    • The UI Creator
    • Animation
    • AI features
  • Collaborate in Unity Studio
  • Export drafts to the Unity Editor
  • Publish and share
  • Troubleshooting Unity Studio issues
  • Report bugs and share feedback
  • Manage your analytics and marketing preferences
  1. Unity Studio
  2. Develop with Unity Studio
  3. GameObjects
  4. Components

Components

Add components to your GameObjects to give them functionality like physics, animations, or interactivity.
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최근 업데이트: 5달 전

Introduction to components
Learn about components in Unity Studio.
Work with components on a GameObject
Instructions on how to add, edit, and remove various types of components to a GameObject.

Component types

You can add the following components to your GameObjects to give them specific functionality or behaviors:
Transform component
Create, select, and manipulate GameObjects in your scene.
Collider component
Add boundaries to your objects so they detect collisions and mouse clicks.
Physics component
Adjust how objects move and interact with gravity.
Light component
Attach light sources to your objects.
Mesh Renderer component
Render static meshes in your scene.
Skinned Mesh Renderer component
Render deformable meshes that can animate and move.
Audio Source component
Play sounds in your scene, such as background music or sound effects.
Video Player component
Project videos onto the surface of your objects.
Animation component
Add animations to your objects to make them move and change over time.
Logic component
Give your objects behaviors and interactivity.

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