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Unity Studio

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Unity Studio

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Unity Studio
  • What's new in Unity Studio
  • Introduction to Unity Studio
  • Launch Unity Studio
  • Create your first Unity Studio project
  • Develop with Unity Studio
    • The Unity Studio interface
      • Project panel
      • Scene view
      • Hierarchy panel
      • Inspector panel
      • Camera Preview panel
    • Save your progress
    • GameObjects
    • Assets
    • Materials
    • Scene settings
    • Logic
    • The UI Creator
    • Animation
    • AI features
  • Collaborate in Unity Studio
  • Export drafts to the Unity Editor
  • Publish and share
  • Troubleshooting Unity Studio issues
  • Report bugs and share feedback
  • Manage your analytics and marketing preferences
  1. Unity Studio
  2. Develop with Unity Studio
  3. The Unity Studio interface

Inspector panel

Edit attributes of the objects in your scene.
읽는 시간 2분
최근 업데이트: 2달 전

The Inspector panel allows you to view and edit the properties of selected objects. The panel contains the data specific to your selected object. Use it to change their position, add interactive behavior, or customize their appearance.
To open this panel, select a GameObject in your scene or Hierarchy panel. The Inspector panel appears on the right side of the Unity Studio workspace.

Inspector panel overview

The following settings and options are available for all GameObjects in the Inspector panel:

Property

Description

ActiveEnable this checkbox to activate the GameObject. Disable to deactivate the asset, which hides and disables it in the scene. Find this setting next to the asset's name at the top of the Inspector.
NameThe name of the selected object. Select the field to rename it.
Inspector LockClick the padlock icon to lock or unlock the Inspector. When the Inspector is locked, it stays focused on the currently selected GameObject, even if you click other objects in the Hierarchy or Scene. Unlock it to let the Inspector update based on your current selection.
TransformAll GameObjects contain a Transform component, even empty ones. This component determines the position, rotation, and scale of the GameObject in the scene. You can adjust these values to move, rotate, or resize the object.
Add ComponentSelect this button to add new components to the selected GameObject. You can choose from a variety of components to give your object new functionality or appearance.

Components

After you add components to a GameObject, the component's settings also appear in the Inspector panel.
Select the foldout icon to expand or collapse each component to view or hide its settings.
For information about specific components and their settings, refer to Components.

Additional resources

  • Scene view
  • Camera
  • Hierarchy panel
  • Camera Preview panel
  • Project panel

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  • 보고 있는 페이지
    • Inspector panel overview

      • Components

    • Additional resources


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