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Unity Studio

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Unity Studio
  • What's new in Unity Studio
  • Introduction to Unity Studio
  • Launch Unity Studio
  • Create your first Unity Studio project
  • Develop with Unity Studio
    • The Unity Studio interface
      • Project panel
      • Scene view
      • Hierarchy panel
      • Inspector panel
      • Camera Preview panel
    • Save your progress
    • GameObjects
    • Assets
    • Materials
    • Scene settings
    • Logic
    • The UI Creator
    • Animation
    • AI features
  • Collaborate in Unity Studio
  • Export drafts to the Unity Editor
  • Publish and share
  • Troubleshooting Unity Studio issues
  • Report bugs and share feedback
  • Manage your analytics and marketing preferences
  1. Unity Studio
  2. Develop with Unity Studio
  3. The Unity Studio interface

Hierarchy panel

Use the Hierarchy panel to manage and organize GameObjects in your scene.
읽는 시간 4분
최근 업데이트: 2달 전

The Hierarchy panel lists all the GameObjects in your scene and helps you organize them. Find this panel on the left side of the Unity Studio interface.
A screenshot that shows the Hierarchy panel and its tools.

Screenshot of the Hierarchy panel

Hierarchy panel overview

The Hierarchy panel provides essential tools to help you manage the structure and organization of your scene in Unity Studio.
The following table describes the different parts of the Hierarchy panel:

Property

Description

Main menuAccess options to publish, export, and more. For a list of the settings, refer to Main menu.
Undo/RedoUndo or redo recent actions.
PublishPublish your application on the web.
Open in EditorExport your Unity Studio project to the Unity Editor. For more information, refer to Unity Studio Exporter.
Session participantsView and search for users currently active in the draft. For more information, refer to Collaboration.
Add (+)Add new GameObjects to your scene, including empty objects, primitives, and UI elements. For more information, refer to Add GameObjects to your scene.
Search barFind objects by name.
Scene SettingsEdit environmental settings of the scene such as the texture, rotation, and lighting of the skybox that surrounds the scene. For more information, refer to Scene settings.
HierarchyView and manage the hierarchy of GameObjects in your scene. Lists every GameObject in your scene. Select their names to open their properties. Refer to Hierarchy list for more information.
Any GameObject you add to the scene or hierarchy shows in the Hierarchy panel. This includes any objects you drag into your scene from the Project panel.

Main menu

Located at the top left of the Hierarchy panel, Main menu gives you access to the following items:

Property

Description

PublishPublish your application on the web.
Export to EditorExport your Unity Studio project to the Unity Editor. For more information, refer to Unity Studio Importer package.
Make a copyDuplicate the current draft and rename the new draft. For more information, refer to Make a copy of your draft.
Open in Asset ManagerView your draft in the Asset Manager (opens in a new tab).
DocumentationOpen the Unity Studio documentation (opens in a new tab).
Learn CourseView the Unity Studio Learn Course series videos (opens in a new tab).
Open controls guideView available keyboard shortcuts.
Contact SupportContact the Unity Studio support team for help with any issues you encounter.
Report BugSelect to report any issues you encounter. Unity Studio submits the bug details to the Unity Studio team, which they can use to improve the tool.
Submit FeedbackShare your thoughts and suggestions to the Unity Studio team.
Back HomeExit your draft and return to the Unity Studio Home page.

Add GameObjects to your scene

Select Add (+) to bring up the menu to add new GameObjects to your scene. You can choose from:

Property

Description

Empty ObjectA blank GameObject, useful for grouping or as a starting point.
PrimitivesBasic 3D shapes (Cube, Sphere, Capsule, Cylinder, Plane, Quad) for building or prototyping your scene.
UIAdd UI Canvas, Button, Text, InputField or Image elements to your scene.

Hierarchy list

The list of GameObjects in the Hierarchy panel provides several useful features to help you manage and organize your GameObjects.

Scene visibility and selectability

If your scene has many objects, it can be difficult to manage all the items. Use these controls to make your workflow easier:

Property

Description

Toggle selectabilityLocks an asset so you can’t select it in the Scene view. Useful to protect important objects from accidental edits.
Toggle visibilityHides or shows objects in the Scene view without affecting their visibility during Play mode. This helps you focus on specific parts of your scene or work with complex projects.

Select objects

Select the names of the GameObjects in the list to open their properties in the Inspector panel, or to manipulate the object in the Scene view.
Right-click the object(s) in the list to access further actions via the context menu.

Hierarchy editing

You can freely rearrange the internal hierarchy of imported 3D models. For example, you can reparent parts, move child objects to different positions, delete individual child objects, and create new child objects (such as empty objects or primitives) within a model’s hierarchy.

Parent your objects

Unity Studio uses a parent-child hierarchy to help you organize your scene. When you drag one GameObject onto another in the Hierarchy, you make it a child of the target object. This means:
  • If you move, scale, or rotate the parent, it affects all its children.
  • You can nest GameObjects for easier organization and transformation.
This is especially helpful if you want to keep related objects together. For example, to group parts of a machine or elements of a User Interface (UI).

Additional resources

  • GameObjects
  • Scene view
  • Inspector panel

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  • 보고 있는 페이지
    • Hierarchy panel overview

    • Main menu

    • Add GameObjects to your scene

    • Hierarchy list

      • Scene visibility and selectability

      • Select objects

      • Hierarchy editing

        • Parent your objects

    • Additional resources


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