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Unity Studio

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Unity Studio
  • What's new in Unity Studio
  • Introduction to Unity Studio
  • Launch Unity Studio
  • Create your first Unity Studio project
  • Develop with Unity Studio
    • The Unity Studio interface
    • Save your progress
    • GameObjects
      • Work with GameObjects
      • Components
      • Empty objects and Parent empty objects
      • Primitives
        • Cube
        • Sphere
        • Plane
        • Cylinder
        • Capsule
        • Quad
      • Camera
      • Lights
    • Assets
    • Materials
    • Scene settings
    • Logic
    • The UI Creator
    • Animation
    • AI features
  • Collaborate in Unity Studio
  • Export drafts to the Unity Editor
  • Publish and share
  • Troubleshooting Unity Studio issues
  • Report bugs and share feedback
  • Manage your analytics and marketing preferences
  1. Unity Studio
  2. Develop with Unity Studio
  3. GameObjects

Primitives

Create basic 3D shapes to build and prototype your scene.
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최근 업데이트: 7달 전

Primitives are simple geometric objects you can add to a scene to block out layouts, prototype interactions, or form the basis of more complex models. They're quick to create and manipulate, so ideal for early design and testing.

Add primitive shapes to your scene

To add a primitive to your scene:
  1. In the Hierarchy panel, select Add (+).
  2. Select Primitives and choose the shape you want to add.
For information on how to work with your new GameObject, refer to Work with GameObjects.

Available primitives

Unity Studio provides the following primitive shapes:
Cube
Add a cube to your scene and edit its properties.
Sphere
Add a Sphere to your scene and edit its properties.
Plane
Add a Plane to your scene and edit its properties.
Cylinder
Add a Cylinder to your scene and edit its properties.
Capsule
Add a Capsule to your scene and edit its properties.
Quad
Add a Quad to your scene and edit its properties.

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    • Add primitive shapes to your scene

    • Available primitives


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