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Unity Studio
  • What's new in Unity Studio
  • Introduction to Unity Studio
  • Launch Unity Studio
  • Create your first Unity Studio project
  • Develop with Unity Studio
    • The Unity Studio interface
    • Save your progress
    • GameObjects
      • Work with GameObjects
      • Components
      • Empty objects and Parent empty objects
      • Primitives
        • Cube
        • Sphere
        • Plane
        • Cylinder
        • Capsule
        • Quad
      • Camera
      • Lights
    • Assets
    • Materials
    • Scene settings
    • Logic
    • The UI Creator
    • Animation
    • AI features
  • Collaborate in Unity Studio
  • Export drafts to the Unity Editor
  • Publish and share
  • Troubleshooting Unity Studio issues
  • Report bugs and share feedback
  • Manage your analytics and marketing preferences
  1. Unity Studio
  2. Develop with Unity Studio
  3. GameObjects
  4. Primitives

Cylinder primitive

Add a cylindrical shape to your scene and edit its properties.
읽는 시간 1분
최근 업데이트: 7달 전

A Cylinder primitive is a 3D shape with circular ends and straight sides that you can add to a scene without importing a custom mesh. It's useful for columns, pipes, wheels, buttons, and placeholders in prototypes.

Cylinder properties

Select your cylinder in the Hierarchy to open the Inspector window, which contains the object's properties.
The following properties are available by default on Cylinder primitives. You can add other components to your object to add more functionality.

Change the values of this component to update the object's position, rotation, or size.
팁
Click and drag the values to change them gradually.

Property

Description

PositionSet or retrieve the object's location in 3D world space (X, Y, Z).
RotationSet or retrieve the object's rotation around the X, Y, and Z axes (degrees).
ScaleUse the X, Y, and Z values to change or retrieve the object's size.

You need a Mesh Renderer component to display meshes in your scene. Without this component, a mesh can't be visible.

Property

Description

MeshAssign the mesh you want to show in your scene.
MaterialsA list of materials that belong to this mesh. Expand the material to edit its properties.
Edit MaterialExpand one of the materials to show this option. When you select this option, Unity Studio makes a copy of the material and assigns the copied material to the mesh. Because the material is a copy, you can change its properties without affecting other meshes that use the same original material. To change the material on all objects, refer to Edit the material in the My Assets folder.

Material properties

Select Edit Material to change the properties of the material.
For information about the material settings, refer to Material reference.

A Mesh Collider is a collider that follows the exact shape of a 3D model for precise collisions. Use this collider type for complex or irregular objects where simpler colliders (box, sphere, capsule) don't fit well. Mesh Colliders are more accurate but can be more intensive than other colliders, so it might sometimes be more efficient to use or combine other collider types.

Property

Description

ConvexDefine the center of the object where the collider starts from.
Is TriggerEnable to make the object able to pass through, but can fire events when it detects another object. Disable to keep the object collidable.

Adjust how objects move and interact with gravity. You can set the mass of the object and choose whether it’s affected by gravity.
팁
Disable physics if you don't want gravity to affect your GameObject.

Property

Description

MassDefine the mass of the object.
Use GravityEnable for gravity to impact the object. Object falls during Play mode unless it's grounded. Disable for gravity to have no impact.

Additional resources

  • Unity Engine - Primitive Objects
  • GameObjects

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  • 보고 있는 페이지
    • Cylinder properties

      • Material properties

    • Additional resources


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