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Unity Studio
  • What's new in Unity Studio
  • Introduction to Unity Studio
  • Launch Unity Studio
  • Create your first Unity Studio project
  • Develop with Unity Studio
    • The Unity Studio interface
    • Save your progress
    • GameObjects
      • Work with GameObjects
      • Components
        • Introduction to components
        • Work with components on a GameObject
        • Transform component
        • Collider components
        • Physics components
        • Light components
        • Mesh Renderer component
        • Skinned Mesh Renderer component
        • Audio Source component
        • Video Player component
        • Animation component reference
        • Logic component
      • Empty objects and Parent empty objects
      • Primitives
      • Camera
      • Lights
    • Assets
    • Materials
    • Scene settings
    • Logic
    • The UI Creator
    • Animation
    • AI features
  • Collaborate in Unity Studio
  • Export drafts to the Unity Editor
  • Publish and share
  • Troubleshooting Unity Studio issues
  • Report bugs and share feedback
  • Manage your analytics and marketing preferences
  1. Unity Studio
  2. Develop with Unity Studio
  3. GameObjects
  4. Components

Introduction to components

Add various features and behaviors to your GameObjects.
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최근 업데이트: 7달 전

Components are features you can add to GameObjects to give them animations, sound, physics, interactivity, functionality or other behaviors. You can add multiple components to a single GameObject.
Once you add a component to your GameObject, you can edit its properties in the Inspector window, which gives you more control over the functionality of your objects.
There are multiple component types. For a full list of the components you can add, refer to Component types.

Components example - Car

As an example, you have a Car object that's composed of multiple child objects including wheels, doors, seats, and shell. You want the car to have the following features:
  • The car's color changes when the user clicks the shell of the car.
  • When a user clicks on a door, it opens.
  • The user can use the arrow keys to drive the car.
The following table suggests components you can add to the GameObject to give it these features. You might add some components to more specific child objects. For example, add a door opening movement script or animation to the door objects so they move independently from the rest of the car.

Suggested component

Feature

Logic componentAttach multiple scripts to handle movement, detect input (arrow keys, mouse clicks), and trigger animations.
Collider componentDetect collisions and user interactions (clicks/touches) on the car's surface.
Animation componentPlay animations on the object (door open, wheel spin).
Audio Source componentPlay sounds for acceleration, braking, collisions, and in-car audio like the radio.
Mesh Renderer componentRender the car's mesh.

Additional resources

  • Unity Engine - Components
  • Unity Engine - GameObjects
  • Components
  • GameObjects
  • Add components to GameObjects

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  • 보고 있는 페이지
    • Components example - Car

    • Additional resources


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