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Unity Studio

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Unity Studio
  • What's new in Unity Studio
  • Introduction to Unity Studio
  • Launch Unity Studio
  • Create your first Unity Studio project
  • Develop with Unity Studio
    • The Unity Studio interface
    • Save your progress
    • GameObjects
      • Work with GameObjects
      • Components
        • Introduction to components
        • Work with components on a GameObject
        • Transform component
        • Collider components
        • Physics components
        • Light components
        • Mesh Renderer component
        • Skinned Mesh Renderer component
        • Audio Source component
        • Video Player component
        • Animation component reference
        • Logic component
      • Empty objects and Parent empty objects
      • Primitives
      • Camera
      • Lights
    • Assets
    • Materials
    • Scene settings
    • Logic
    • The UI Creator
    • Animation
    • AI features
  • Collaborate in Unity Studio
  • Export drafts to the Unity Editor
  • Publish and share
  • Troubleshooting Unity Studio issues
  • Report bugs and share feedback
  • Manage your analytics and marketing preferences
  1. Unity Studio
  2. Develop with Unity Studio
  3. GameObjects
  4. Components

Skinned Mesh Renderer components

Use Skinned Mesh Renderer components to render deformable meshes.
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A skinned mesh is a mesh that contains a skeleton and deforms as the skeleton moves during animations. These meshes are commonly used for characters and creatures that need to move and animate realistically.
A Skinned Mesh Renderer component renders a skinned mesh in your scene. Without this component, a skinned mesh can't be visible in the scene.
You need to use external 3D modeling software to create and rig skinned meshes before you can import them into Unity Studio.
When you import a skinned mesh, Unity Studio automatically adds a Skinned Mesh Renderer component to the GameObject. If your mesh doesn't need to deform and has no skeleton, use a Mesh Renderer component instead.

Skinned Mesh Renderer component properties

The Skinned Mesh Renderer component has several properties that you can configure:

Property

Description

MeshAssign the skinned mesh asset to render.
MaterialsA list of the materials that belong to this mesh. Expand the materials to edit their settings.
Edit MaterialExpand one of the materials to show this option. When you select this option, Unity Studio makes a copy of the material and assigns the copied material to the mesh. Because the material is a copy, you can change its properties without affecting other meshes that use the same original material. To change the material on all objects, refer to Edit the material in the My Assets folder.

Material properties

Select Edit Material to change the properties of the object's materials.
For information about the material settings, refer to Material reference.

Additional resources

  • Unity Engine - Skinned Mesh Renderers
  • Components
  • Assets
  • Materials

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    • Skinned Mesh Renderer component properties

      • Material properties

    • Additional resources


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