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Unity Studio
  • What's new in Unity Studio
  • Introduction to Unity Studio
  • Launch Unity Studio
  • Create your first Unity Studio project
  • Develop with Unity Studio
    • The Unity Studio interface
    • Save your progress
    • GameObjects
    • Assets
    • Materials
    • Scene settings
    • Logic
    • The UI Creator
    • Animation
      • Introduction to the Animation system
      • Animation clips
      • Animation Timeline window reference
      • Animate a GameObject with the Animation component
      • Animation component reference
      • Animate multiple GameObjects with the Animation Director
      • Animation Director reference
      • Import Animations
      • Play animations in your scene
    • AI features
  • Collaborate in Unity Studio
  • Export drafts to the Unity Editor
  • Publish and share
  • Troubleshooting Unity Studio issues
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  • Manage your analytics and marketing preferences
  1. Unity Studio
  2. Develop with Unity Studio
  3. Animation

Animate multiple GameObjects with the Animation Director

Create complex animations for multiple GameObjects in your scene.
읽는 시간 2분
최근 업데이트: 7달 전

Use the Animation Director to animate multiple GameObjects from the hierarchy in a shared timeline. You can manage multiple timelines within the Animation Director to create complex animations and cutscenes. To animate a single GameObject and its children, use the Animation component.
The Animation Director is automatically added to your project when you create a draft. You can't delete or duplicate the Animation Director.

Animate multiple GameObjects

To animate multiple GameObjects with the Animation Director, use the following steps:
  1. Select the Animation Director in the Hierarchy panel to open the Animation Timeline window.
  2. Move the timeline cursor to where you want to make a change.
  3. Select an asset in the hierarchy and apply your change in the scene to create a keyframe.
  4. Select different assets in the hierarchy to animate them on the same timeline. You can animate as many objects as you want within a single timeline.
  5. Move all keyframes for a specific asset to coordinate animations. Select and hold the blue rectangle that represents its animation track, then drag it along the timeline.
  6. Select the Play button on the top of the Animation Director's top bar to test your animation.
  7. Select the X button at the top right of the Scene view to close the timeline.

Delete an animation

When you create animations via the Animation Director, Unity Studio automatically creates individual animation components on each GameObject you animate.
If you delete the animation from the Animation Director timeline, the animation remains on the GameObject. To completely remove the animation, you need to delete it from the GameObject itself:
  1. Select the GameObject in the Hierarchy panel. The Inspector panel shows.
  2. Select the three dots button on the Animation component.
  3. Select Remove.
The animation is removed from the GameObject and the Animation Director timeline.

Additional resources

  • Unity Engine - Animation clips
  • Introduction to the Animation system
  • Animation clips
  • Animation component reference
  • Animate a GameObject with the Animation component

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  • 보고 있는 페이지
    • Animate multiple GameObjects

    • Delete an animation

    • Additional resources

  • 추가 리소스
  • Video - Animating your scene

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