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Unity Engine


Unity Engine


GetExistingSystemState<T>()

Return the system state for an existing instance of a system of type T in this World.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public ref SystemState GetExistingSystemState<T>()

Returns

Type

Description

SystemStateThe system state for the existing instance of system type
T
in this World. If no such instance exists, throws.