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Unity Engine


Unity Engine


GetAllSystems(AllocatorHandle)

Retrieve an array of all systems in this world, both unmanaged and managed
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public NativeArray<SystemHandle> GetAllSystems(AllocatorManager.AllocatorHandle a)

Parameters

Allocator used for the returned container

Returns

Type

Description

NativeArray<SystemHandle>An array of system instances