GetAllSystems(AllocatorHandle)
Retrieve an array of all systems in this world, both unmanaged and managed
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public NativeArray<SystemHandle> GetAllSystems(AllocatorManager.AllocatorHandle a)
Parameters
Allocator used for the returned container
Returns
Type | Description |
|---|---|
| NativeArray<SystemHandle> | An array of system instances |