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Unity Engine


Unity Engine


TypeManager.SystemAttributeKind

Options for the kinds of attributes that can be added to systems. These dictate the execution order of their OnCreate and OnUpdate functions.
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Enum
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public enum TypeManager.SystemAttributeKind

Fields

Value

Description

CreateAfterSpecifies that the system should be created after another system.
CreateBeforeSpecifies that the system should be created before another system.
DisableAutoCreationDisables automatic creation of the system.
RequireMatchingQueriesForUpdateEnsures that the system doesn't call OnUpdate if every EntityQuery in the system is empty.
UpdateAfterSpecifies that the system should update after another system.
UpdateBeforeSpecifies that the system should update before another system.
UpdateInGroupSpecifies that the system belongs to a specific system group.