GetComponentTypeHandle<T>(bool)
Manually gets the run-time type information required to access an array of component data in a chunk.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public ComponentTypeHandle<T> GetComponentTypeHandle<T>(bool isReadOnly = false) where T : unmanaged, IComponentData
Parameters
Whether the component data is only read, not written. Access components as read-only whenever possible.
Returns
Type | Description |
|---|---|
| ComponentTypeHandle<T> | An object representing the type information required to safely access component data stored in a chunk. |
Remarks
Remember to call ComponentTypeHandle<T>.Update.
Pass an ComponentTypeHandle<T> instance to a job that has access to chunk data, such as an IJobChunk job, to access that type of component inside the job.
Prefer using SystemAPI.GetComponentTypeHandle in SystemAPI as it will cache in OnCreate for you and call .Update(ref SystemState) at the call-site.