GetBufferLookup<T>(bool)
Manually gets a BufferLookup\<T\> object that can access a DynamicBuffer<T>.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public BufferLookup<T> GetBufferLookup<T>(bool isReadOnly = false) where T : unmanaged, IBufferElementData
Parameters
Whether the buffer data is only read or is also written. Access data in a read-only fashion whenever possible.
Returns
Type | Description |
|---|---|
| BufferLookup<T> | An array-like object that provides access to buffers, indexed by Entity. |
Remarks
Remember to call BufferLookup<T>.Update.
Assign the returned object to a field of your Job struct so that you can access the contents of the buffer in a Job.
Prefer using SystemAPI.GetBufferLookup as it will cache in OnCreate for you and call .Update(ref state) at the call-site.
Additional Resources: ComponentLookup<T>