Documentation

Unity Engine

Unity Engine

CreateAfterAttribute(Type)

Specify a system which the tagged system must be created after.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Constructor
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public CreateAfterAttribute(Type systemType)

Parameters

systemType

The target system which the tagged system must be created after. This system must be a member of the same ComponentSystemGroup.