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Unity Engine


SetEditorPreviewTransformMatrix(Vector3Int, Matrix4x4)

Sets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap.
Read time 1 minuteLast updated 6 days ago

Definition

public void SetEditorPreviewTransformMatrix(Vector3Int position, Matrix4x4 transform)

Parameters

position

Position of the editor preview Tile on the Tilemap.

transform

The transform matrix.

Remarks

The editor preview Tile is used for previewing possible additions to the Tilemap.