SetAnimationFrame(Vector3Int, int)
Sets the current animation frame for a Tile at the given position.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public void SetAnimationFrame(Vector3Int position, int frame)
Parameters
Remarks
Use this to set the running animation of a Tile at the given position to a particular frame of the animation or to synchronize the animation time between different Tiles. This will set the animation time of the Tile to the beginning of the animation frame.