Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetEditorPreviewTransformMatrix(Vector3Int)

Gets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap.
Read time 1 minuteLast updated 6 days ago

Definition

public Matrix4x4 GetEditorPreviewTransformMatrix(Vector3Int position)

Parameters

position

Position of the editor preview Tile on the Tilemap.

Returns

Type

Description

Matrix4x4The transform matrix.

Remarks

Refer to Scriptable Tiles and Tilemap for more information.