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Unity Engine


ITilemap

Class passed onto Tiles when information is queried from the Tiles.
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Definition

public class ITilemap

Remarks

This handles editor preview tiles when painting on a Tilemap in Editor mode.

Constructors

Constructor

Description

ITilemap(UnityEngine.Tilemaps.Tilemap)Initializes and returns an instance of ITilemap.

Properties

Property

Description

cellBoundsReturns the boundaries of the Tilemap in cell size.
localBoundsReturns the boundaries of the Tilemap in local space size.
originThe origin of the Tilemap in cell position.
sizeThe size of the Tilemap in cells.

Methods

Method

Description

GetColorGets the color of a Tile given the XYZ coordinates of a cell in the Tilemap.
GetComponentReturns the component of type
T
if the GameObject of the tile map has one attached, null if it doesn't.
GetSpriteGets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap.
GetTileGets the Tile at the given XYZ coordinates of a cell in the Tilemap.
GetTileEntityIdGets the EntityId of the Tile at the given xyz coordinates of a cell in the Tilemap.
GetTileFlagsGets the Tile Flags of the Tile at the given position.
GetTransformMatrixGets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap.
RefreshTileRefreshes a Tile at the given XYZ coordinates of a cell in the :Tilemap.
RefreshTilesRefreshes Tiles at the given xyz coordinates of cells in the Tilemap from the array.

Operators

Operator

Description

ITilemapTilemap can be implicitly converted to ITilemap.