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Unity Engine


GetTransformMatrix(Vector3Int)

Gets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap.
Read time 1 minuteLast updated 6 days ago

Definition

public virtual Matrix4x4 GetTransformMatrix(Vector3Int position)

Parameters

position

Position of the Tile on the Tilemap.

Returns

Type

Description

Matrix4x4The transform matrix.

Remarks

Refer to Scriptable Tiles and Tilemap for more information.