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Unity Engine


AddTileAnimationFlags(Vector3Int, TileAnimationFlags)

Adds the TileAnimationFlags onto the Tile at the given position.
Read time 1 minuteLast updated 5 days ago

Definition

public void AddTileAnimationFlags(Vector3Int position, TileAnimationFlags flags)

Parameters

position

The position of the Tile on the Tilemap.

TileAnimationFlags to add with bitwise OR (
|
) onto the flags provided by Tile.TileBase.