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Unity Engine


GetFaceIndex(int)

Get the index of a face a particular contact point belongs to in this contact pair. Use this with _triangles.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public uint GetFaceIndex(int i)

Parameters

Index of the contact point.

Returns

Type

Description

uintIndex of a face this contact point belongs to.

Remarks

Only valid if one of the colliders in this pair is a non-convex MeshCollider. In this case, that collider will always be the second shape of the pair. A value of 0xffffFFFF indicates an error, which could be none of the Colliders were non-convex MeshColliders, or that the contact point index was out of bounds.