GetFaceIndex(int)
Get the index of a face a particular contact point belongs to in this contact pair. Use this with _triangles.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public uint GetFaceIndex(int i)
Parameters
Index of the contact point.
Returns
Type | Description |
|---|---|
| uint | Index of a face this contact point belongs to. |
Remarks
Only valid if one of the colliders in this pair is a non-convex MeshCollider. In this case, that collider will always be the second shape of the pair. A value of 0xffffFFFF indicates an error, which could be none of the Colliders were non-convex MeshColliders, or that the contact point index was out of bounds.