GetBounciness(int)
Get the restitution value for the specified contact point in this contact pair.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public float GetBounciness(int i)
Parameters
Index of the contact point.
Returns
Type | Description |
|---|---|
| float | Bounciness value for the specified contact point. |
Remarks
Restitution value specifies how bouncy the surfaces at the specified contact point are.
Bounciness of 0 means absolutely not bouncy at all (all the kinetic energy is lost at contact). A value of 1 means all the kinetic energy (and then some due to computational errors) will be conserved. Because of that, normally, bounciness is somewhere in between 0 and 1.