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indexStart

This property, together with MeshLodRange.indexCount, determines which part of the whole index buffer is used by a particular Mesh LOD. The index start is relative to the sub-mesh holding the LOD. This should be a positive number or zero. Additional Resources: MeshLodRange.indexCount, Mesh.SetLod, Mesh.SetLods.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public uint indexStart { get; set; }