indexCount
This property, together with MeshLodRange.indexStart, determines which part of the whole index buffer is used by a particular Mesh LOD. This should be a positive number or zero. Additional Resources: MeshLodRange.indexStart, Mesh.SetLod, Mesh.SetLods.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public uint indexCount { get; set; }