human
Mapping between Mecanim bone names and bone names in the rig.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public HumanBone[] human
Remarks
Each item in the array is a HumanBone object that contains a Mecanim avatar bone name, a bone name in the model (to which the Mecanim bone is mapped) and a "muscle" that specifies the bone's limits of motion. The bones can be listed in any order but there are a certain number of bones that Mecanim requires you to define; use HumanTrait.RequiredBone to get a list of all required bones.