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Unity Engine


Unity Engine


SetName(string, int)

Set the name of the world, truncated to PhysicsConstants.MaxWorldNameLength characters. The name of the PhysicsWorld.defaultWorld cannot be set and will always be "Default World".
Read time 1 minuteLast updated 17 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public void SetName(string name, int ownerKey = 0)

Parameters

name

The name to set.

ownerKey

Optional owner key returned when using PhysicsWorld.SetOwner.

Remarks