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Unity Engine


SetName(string, int)

Set the name of the world, truncated to PhysicsConstants.MaxWorldNameLength characters. The name of the _defaultWorld cannot be set and will always be "Default World".
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public void SetName(string name, int ownerKey = 0)

Parameters

name

The name to set.

ownerKey

Optional owner key returned when using PhysicsWorld.SetOwner.

Remarks