TestOverlapShapeProxy
Test if the provided shape proxy overlaps any shapes.
Read time 2 minutesLast updated 5 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
TestOverlapShapeProxy(ShapeProxy, QueryFilter)
Test if the provided shape proxy overlaps any shapes.
public bool TestOverlapShapeProxy(PhysicsShape.ShapeProxy shapeProxy, PhysicsQuery.QueryFilter filter)
Parameters
The shape proxy to use. This must be in world-space.
The filter to control the result returned.
Returns
Type | Description |
|---|---|
| bool | If the query overlaps anything. |
TestOverlapShapeProxy(ShapeProxy, Vector2, QueryFilter)
Test if the provided shape proxy overlaps any shapes.
public bool TestOverlapShapeProxy(PhysicsShape.ShapeProxy shapeProxy, Vector2 origin, PhysicsQuery.QueryFilter filter)
Parameters
The shape proxy to use. This must be in local-space, relative to .
originThe point, in world space, that the shape proxy is defined relative to. This lets the proxy be authored in a local frame instead of being translated into world space before the query.
The filter to control the result returned.
Returns
Type | Description |
|---|---|
| bool | If the query overlaps anything. |
TestOverlapShapeProxy(ReadOnlySpan<ShapeProxy>, QueryFilter)
Test if the provided shape proxies overlaps any shapes.
public bool TestOverlapShapeProxy(ReadOnlySpan<PhysicsShape.ShapeProxy> shapeProxies, PhysicsQuery.QueryFilter filter)
Parameters
The shape proxy to use. This must be in world-space.
The filter to control the result returned.
Returns
Type | Description |
|---|---|
| bool | If the query overlaps anything. |
TestOverlapShapeProxy(ReadOnlySpan<ShapeProxy>, Vector2, QueryFilter)
Test if the provided shape proxies overlaps any shapes.
public bool TestOverlapShapeProxy(ReadOnlySpan<PhysicsShape.ShapeProxy> shapeProxies, Vector2 origin, PhysicsQuery.QueryFilter filter)
Parameters
The shape proxy to use. These must be in local-space, relative to .
originThe point, in world space, that the shape proxies are defined relative to. This lets the proxies be authored in a local frame instead of being translated into world space before the query.
The filter to control the result returned.
Returns
Type | Description |
|---|---|
| bool | If the query overlaps anything. |