OverlapPoint
Returns all shapes that overlap the provided point. This first converts the shape to a PhysicsShape.ShapeProxy and uses PhysicsWorld.TestOverlapShapeProxy. See PhysicsQuery.QueryFilter, PhysicsQuery.WorldOverlapResult and Allocator.
Read time 2 minutesLast updated 10 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
OverlapPoint(Vector2, QueryFilter, Allocator)
Returns all shapes that overlap the provided point. This first converts the shape to a PhysicsShape.ShapeProxy and uses PhysicsWorld.TestOverlapShapeProxy. See PhysicsQuery.QueryFilter, PhysicsQuery.WorldOverlapResult and Allocator.
public NativeArray<PhysicsQuery.WorldOverlapResult> OverlapPoint(Vector2 point, PhysicsQuery.QueryFilter filter, Allocator allocator = Allocator.Temp)
Parameters
The point used to check overlap. This must be in world-space.
The filter to control what results are returned.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<WorldOverlapResult> | The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |
OverlapPoint(ReadOnlySpan<Vector2>, QueryFilter, Allocator)
Returns all shapes that overlap the provided point(s). This first converts the shape to a PhysicsShape.ShapeProxy and uses PhysicsWorld.TestOverlapShapeProxy. See PhysicsQuery.QueryFilter, PhysicsQuery.WorldOverlapResult and Allocator.
public NativeArray<PhysicsQuery.WorldOverlapResult> OverlapPoint(ReadOnlySpan<Vector2> points, PhysicsQuery.QueryFilter filter, Allocator allocator = Allocator.Temp)
Parameters
The points used to check overlap. These must be in world-space.
The filter to control what results are returned.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<WorldOverlapResult> | The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |