GetOwnedTransforms()
Get the Transform that owns each PhysicsBody, PhysicsShape and PhysicsJoint in this world. Only owners that are a Component contribute a Transform, and each Transform is included only once. This must be called from the main thread.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public TransformAccessArray GetOwnedTransforms()
Returns
Type | Description |
|---|---|
| TransformAccessArray | The owned transform results as a TransformAccessArray. This must be disposed of after use otherwise leaks will occur. |