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Unity Engine


CreateGroup()

Create a new globally unique group. Groups are created from a rolling index, so the first group created has a group index of one and a group index of zero always means no group. Assign the group only to shapes that belong to the same body.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static PhysicsWorld.PhysicsGroup CreateGroup()

Returns

Type

Description

PhysicsGroupThe new group.

Remarks