physicsGroup
The group this shape belongs to. A shape starts with no group and can be assigned a group once only; the group then cannot be changed for the lifetime of the shape. Grouping marks the shape's contact and trigger begin/end events with whether they are the first or last event between the two groups involved.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsWorld.PhysicsGroup physicsGroup { get; set; }
Remarks
See PhysicsWorld.CreateGroup and _eventGroupingAllowed. Attempting to assign an empty group, or assign to a shape that already has a group, produces a warning and leaves the shape unchanged.