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contactEvents

Controls whether this shape produces contact events which can be retrieved after the simulation has completed. Any contact events can be used to call the assigned _callbackTarget. A contact event is produced if either shapes involved have contactEvents enabled. A contact event will produce a PhysicsCallbacks.IContactCallback to the _callbackTarget for both shapes involved.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool contactEvents { get; set; }