The geometry of a chain line segment with one-sided collision which only collides on the "right" side. Several of these are generated for a chain, connected as ghost1 -\> point1 -\> point2 -\> ghost2.
The tail ghost vertex. A ghost vertex is used by the solver to define how a collision response should be handled when a contact with the vertex occurs.
Calculate if a cast shape intersects the geometry. Initially touching shapes are treated as a miss. You should check for overlap first if initial overlap is required. See PhysicsQuery.CastShapeInput and PhysicsQuery.CastResult.
Create multiple ChainSegmentGeometry from a set of vertices. The rules for interpreting the specified vertices when creating segments is described in PhysicsChain.
Update an existing batch of ChainSegmentGeometry from a set of vertices, writing the results into the specified span in place. This pairs with ChainSegmentGeometry.CreateSegments: it recalculates the same segment and ghost vertices, but reuses a caller-provided span rather than allocating a new one. The span length must equal the segment count the vertices produce, which is the vertex count when