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Unity Engine


isValid

Whether the geometry describes a chain segment that can be used.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public readonly bool isValid { get; }

Remarks

Both ghost vertices must be finite, and _segment must itself be valid. See _isValid.