isValid
Whether the geometry describes a segment that can be used.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public readonly bool isValid { get; }
Remarks
Both points must be finite and further apart than _minEdgeLength. See _areEdgesValid for the point separation on its own.