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ghost2

The head ghost vertex A ghost vertex is used by the solver to define how a collision response should be handled when a contact with the vertex occurs.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 ghost2 { readonly get; set; }