Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


DrawQueryCastGeometry

Draw the PhysicsWorld.CastGeometry query input.
Read time 2 minutesLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

DrawQueryCastGeometry(CircleGeometry, Vector2, Color, float, DrawFillOptions, bool)

Draw the PhysicsWorld.CastGeometry query input.
public void DrawQueryCastGeometry(CircleGeometry geometry, Vector2 translation, Color color, float lifetime = 0, PhysicsWorld.DrawFillOptions drawFillOptions = DrawFillOptions.Outline, bool drawEnd = true)

Parameters

The Circle geometry used to cast through the world. This must be in world-space.

translation

The translation relative to the geometry defining the direction the geometry will move through the world.

color

The color to draw with.

lifetime

How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.

drawFillOptions

Controls what aspects of the primitive is drawn.

drawEnd

Whether to draw the geometry at the end of the translation or not.

DrawQueryCastGeometry(CapsuleGeometry, Vector2, Color, float, DrawFillOptions, bool)

Draw the PhysicsWorld.CastGeometry query input.
public void DrawQueryCastGeometry(CapsuleGeometry geometry, Vector2 translation, Color color, float lifetime = 0, PhysicsWorld.DrawFillOptions drawFillOptions = DrawFillOptions.Outline, bool drawEnd = true)

Parameters

The Circle geometry used to cast through the world. This must be in world-space.

translation

The translation relative to the geometry defining the direction the geometry will move through the world.

color

The color to draw with.

lifetime

How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.

drawFillOptions

Controls what aspects of the primitive is drawn.

drawEnd

Whether to draw the geometry at the end of the translation or not.

DrawQueryCastGeometry(PolygonGeometry, Vector2, Color, float, DrawFillOptions, bool)

Draw the PhysicsWorld.CastGeometry query input.
public void DrawQueryCastGeometry(PolygonGeometry geometry, Vector2 translation, Color color, float lifetime = 0, PhysicsWorld.DrawFillOptions drawFillOptions = DrawFillOptions.Outline, bool drawEnd = true)

Parameters

The Circle geometry used to cast through the world. This must be in world-space.

translation

The translation relative to the geometry defining the direction the geometry will move through the world.

color

The color to draw with.

lifetime

How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.

drawFillOptions

Controls what aspects of the primitive is drawn.

drawEnd

Whether to draw the geometry at the end of the translation or not.