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Unity Engine


DrawLineStrip(PhysicsTransform, ReadOnlySpan<Vector2>, bool, Color, float)

Draw a set of vertices as lines joined to each other.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public void DrawLineStrip(PhysicsTransform transform, ReadOnlySpan<Vector2> vertices, bool loop, Color color, float lifetime = 0)

Parameters

The transform to use on the specified vertices.

The vertices defining the lines. A minimum of two vertices must be present.

loop

Should the first and last vertices be joined by a line?

color

The color to draw with.

lifetime

How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.