defaultWorld
Get the default world created at start-up. This world cannot be destroyed as it is permanently owned by Unity itself. See PhysicsWorld.SetOwner and _isOwned.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static PhysicsWorld defaultWorld { get; }