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allocatedWorldCapacity

Get the number of worlds currently allocated. The world array grows on demand, so this can exceed _initialWorldCapacity and can also differ from it if that setting was changed without restarting the physics system.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static int allocatedWorldCapacity { get; }