allocatedWorldCapacity
Get the number of worlds currently allocated. The world array grows on demand, so this can exceed _initialWorldCapacity and can also differ from it if that setting was changed without restarting the physics system.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static int allocatedWorldCapacity { get; }