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Unity Engine


SetDefaultReferences(string[], Object[])

Sets default references for this MonoScript.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public void SetDefaultReferences(string[] name, Object[] target)

Parameters

An array of names of public fields in the imported MonoScript. The type of each field must be derived from Object.

target

An array of objects to use as default values. The size of the array must match the size of the names array. The array can include null values.

Remarks

When the Unity Editor instantiates this MonoScript, it uses the default values to populate the named fields. Additional Resources: MonoImporter.GetDefaultReference.

Examples

using UnityEngine;using UnityEditor;class Example{ [MenuItem("Examples/Set Default References")] public static void SetDefaultReferences() { var assetPath = "Assets/MyMonoBehaviour.cs"; var monoImporter = AssetImporter.GetAtPath(assetPath) as MonoImporter; var gameObject = AssetDatabase.LoadAssetAtPath<GameObject>(AssetDatabase.GUIDToAssetPath(AssetDatabase.FindAssets("Cube")[0])); var material = AssetDatabase.LoadAssetAtPath<Material>(AssetDatabase.GUIDToAssetPath(AssetDatabase.FindAssets("defaultMat")[0])); var names = new string[] {"MyGameObject", "MyMaterial"}; var values = new Object[] {gameObject, material}; monoImporter.SetDefaultReferences(names, values); monoImporter.SaveAndReimport(); }}