GetAllRuntimeMonoScripts()
Gets an array of scripts that will be available at runtime.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static MonoScript[] GetAllRuntimeMonoScripts()
Returns
Type | Description |
|---|---|
| MonoScript[] | Returns an array of scripts. |
Remarks
Additional Resources: AssetDatabase.FindAssets.
Examples
using UnityEngine;using UnityEditor;class Example{ [MenuItem("Examples/Get Scripts Available at Runtime")] public static void GetScriptsAvailableAtRuntime() { foreach (var monoScript in MonoImporter.GetAllRuntimeMonoScripts()) { Debug.Log($"Class: {monoScript.GetClass()}, Name: {monoScript.name}"); } }}