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Unity Engine


GetDefaultReference(string)

Gets the default value for a reference field in the imported MonoScript.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public Object GetDefaultReference(string name)

Parameters

name

The name of a public field in the imported MonoScript.

Returns

Type

Description

ObjectThe Unity object to use as a default value for the given reference field.

Remarks

Additional Resources: MonoImporter.SetDefaultReferences.

Examples

using UnityEngine;using UnityEditor;class Example{ [MenuItem("Examples/Get Default Reference")] public static void GetDefaultReference() { var assetPath = "Assets/MyMonoBehaviour.cs"; var monoImporter = AssetImporter.GetAtPath(assetPath) as MonoImporter; var value = monoImporter.GetDefaultReference("MyGameObject"); Debug.Log($"Default reference for MyGameObject in {monoImporter.GetScript().GetClass().FullName} is {value}"); }}