GetString
Returns the value corresponding to key in the preference file if it exists.
Read time 2 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
GetString(string, string)
Returns the value corresponding to key in the preference file if it exists.
public static string GetString(string key, string defaultValue)
Parameters
Returns
Type | Description |
|---|---|
| string |
Remarks
If the value doesn't exist, it will return defaultValue. Note that EditorPrefs does not support null strings, so if defaultValue is null, an empty string is returned.

Quick notes that last between Unity Sessions.
Examples
// Simple Editor Script that lets you create / save quick notes// Between Unity Sessions.using UnityEngine;using UnityEditor;public class ExampleClass : EditorWindow{ string note = "Notes:\n->\n->"; [MenuItem("Examples/QuickNotes")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { note = EditorGUILayout.TextArea(note, GUILayout.Width(position.width - 5), GUILayout.Height(position.height - 30)); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Reset")) note = ""; if (GUILayout.Button("Clear Story", GUILayout.Width(72))) { note = "Notes:\n->\n->"; } EditorGUILayout.EndHorizontal(); } void OnFocus() { if (EditorPrefs.HasKey("QuickNotes")) note = EditorPrefs.GetString("QuickNotes"); } void OnLostFocus() { EditorPrefs.SetString("QuickNotes", note); } void OnDestroy() { EditorPrefs.SetString("QuickNotes", note); }}
GetString(string)
Returns the value corresponding to key in the preference file if it exists.
public static string GetString(string key)
Parameters
Returns
Type | Description |
|---|---|
| string |
Remarks
If the value doesn't exist, it will return defaultValue. Note that EditorPrefs does not support null strings, so if defaultValue is null, an empty string is returned.

Quick notes that last between Unity Sessions.
Examples
// Simple Editor Script that lets you create / save quick notes// Between Unity Sessions.using UnityEngine;using UnityEditor;public class ExampleClass : EditorWindow{ string note = "Notes:\n->\n->"; [MenuItem("Examples/QuickNotes")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { note = EditorGUILayout.TextArea(note, GUILayout.Width(position.width - 5), GUILayout.Height(position.height - 30)); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Reset")) note = ""; if (GUILayout.Button("Clear Story", GUILayout.Width(72))) { note = "Notes:\n->\n->"; } EditorGUILayout.EndHorizontal(); } void OnFocus() { if (EditorPrefs.HasKey("QuickNotes")) note = EditorPrefs.GetString("QuickNotes"); } void OnLostFocus() { EditorPrefs.SetString("QuickNotes", note); } void OnDestroy() { EditorPrefs.SetString("QuickNotes", note); }}