isPaused
Whether the Editor is paused.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public static bool isPaused { get; set; }
Remarks
This returns true if the Editor is paused. Use this to change the pause state programmatically, like pressing the Pause button in the main toolbar.
This also returns true when you press the Step button in the main toolbar or when you call EditorApplication.Step.
Additional Resources: EditorApplication.isPlaying.
Examples
// Simple Editor script that confirms that the game// is paused.using UnityEditor;using UnityEngine;public class isPausedExample{ [MenuItem("Examples/Scene paused in Play mode")] static void EditorPlaying() { if (EditorApplication.isPaused) { Debug.Log("Paused"); } }}